Misery IRL
After a death in the family, I've been down and out. Working on Beneath has been helpful, as it is something completely different from my daily ponderings.
I have received feedback, but haven't had the focus to reply yet. I was incredibly happy to hear from playtester ArcherRatbone again - shoutout! :)
Now, on to some happy updates:
- The giant blocks of color denoting sections have been toned down as a layout/visual test. Let me know what you think about finding entries that I wanted the color blocks to help with before.
- Lots and lots of changes to the layout and tightening of the text.
- Life has been lowered from 10+(STR+WIL)+d6 to a simpler, leaner 10+STR. Death comes quicker, but incentivizes interfacing more with the Camp rules.
- As a complement to Stress, the Grit statistic has been added as an analogy to Life (with its linked Damage).
- I've tried to insert more explicit references to what is actually the goal of the game, i.e. to reach Depth 6 and to Solve the Trial there.
- Oil now has the +5 to X bonus removed. Instead, it has a companion Item: the Lantern. As with the decrease in starting Life, this will probably lead more interaction with Camp.
- Darkness now leads to gaining Curses, and is much harsher than before.
- Sneaking and Eavesdropping successfully now always leads to some positive effect, instead of the anticlimactic "Nothing" entry on a rolled 6.
- Special Foe Types are now called Deep Foe Types. Much cooler.
- Fungal Foes can now inflict Stress if they have the Ergot Ability.
- The Camp section has had many changes, rebalancing the whole section.
*PHEW!* Hope you try playing a Delve! Let me know how it goes!
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Beneath
Solo dungeon crawl with a small footprint - made for travel, the outdoors, and your coffee table!
Status | In development |
Category | Physical game |
Author | arheru |
Genre | Adventure |
Tags | Dice, Dungeon Crawler, Exploration, Print & Play, Procedural Generation, Roguelike, Singleplayer, Solo RPG, Tabletop |
More posts
- Infinite Patrols!49 days ago
- Keeping up? ^^51 days ago
- Fixes and a good ol' polish52 days ago
- Breaking the DEX supremacy54 days ago
- Almost there...56 days ago
- More Misery (v0.81)Dec 02, 2024
- v0.8 - Big update and first outside playtester!Oct 26, 2024
- v0.79, wherein Fey become nightmarishSep 15, 2024
- Lessons from playtestingSep 07, 2024
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