Infinite Patrols!


Yikes!

I woke up at 5 am this Saturday morning, realising that I had introduced a funny little bug!

Recently, there has been a +1 mod to the Patrol-die if a Patrol is not rolled on a Patrol Check (the purpose of which was simply to increase the probability of Patrols if none had come), but combined with the fact that a 6+ on the Patrol-die forces a Patrol Check, coupled with the wording of when multiple Foes form a Group (when Encountered, not simply being in the same Tile), there was an infinite recursion!

I'll tell you this: Designing a boardgame, which is what I would call Beneath, demands far, FAR more quality control than RPGs, where my background lies as a forever-GM.

Ok, so I've adjusted the issues above into basically removing the +1 if not rolling a Patrol, and defining the formation of Groups as "immediately when multiple Foes are in the same Tile", so I think the issue is solved.

I do want to note, though, that the system can lead to interesting chain reactions, but suffice it to say that it is by design. Lots of cool situations can arise using the current model.

Also:

- Modified the steps of playing Weeks during the Reprieve in Camp to better affect Confined Heroes.

- Fixed an issue with gaining Misery if not Delving when the Gate opens.

- Slightly changed the example for rolling Doubles, introducing Caltrops.

- Fixed an issue with the Known Descent in the Reference Sheet and Moving between Levels.

Enjoy playing!

Files

Beneath-v0846-HenrikLysell.pdf 5.2 MB
48 days ago

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