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Devlog
Infinite Patrols!
March 01, 2025
by
arheru
1
Yikes! I woke up at 5 am this Saturday morning, realising that I had introduced a funny little bug! Recently, there has been a +1 mod to the Patrol-die if a Patrol is not rolled on a Patrol Check (the...
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Keeping up? ^^
February 27, 2025
by
arheru
2
Hi there! Sleepless from a cold this night, I dreamed up probably the most important change in a while: I removed “Degrade” from individual Item Types (except for a modified entry for Padded Armor...
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Fixes and a good ol' polish
February 25, 2025
by
arheru
1
After playing a pretty riveting game today (nailbiter against a Group of Fungals - one of them a Boss!), I found some errors and texts that needed clarifications. I'm not going to write them all here,...
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Breaking the DEX supremacy
February 24, 2025
by
arheru
1
Hello again! I'm at home, fighting a nasty cold, and drawing inspiration from life into this little game about being Cursed... ^^ I've been playing Beneath quite a bit, and I'm dialling in the balance...
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Almost there...
February 21, 2025
by
arheru
1
Hello there! I just started learning Scribus as a layout tool, in order to present Beneath as I see it in my mind, in all its glory. ^^ I'm going to add some sections, such as an example of a full Com...
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Misery IRL
February 13, 2025
by
arheru
2
After a death in the family, I've been down and out. Working on Beneath has been helpful, as it is something completely different from my daily ponderings. I have received feedback, but haven't had th...
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More Misery (v0.81)
December 02, 2024
by
arheru
1
This is a hot one - making a rather difficult game even more challenging! Recent playtesting has shown that the Fate and Stress mechanics were a bit too lenient (especially combined), and Life was set...
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v0.8 - Big update and first outside playtester!
October 26, 2024
by
arheru
1
Hi there! Coupled with announcing the new 0.8 version, I've gotten great feedback from ArcherRatbone, the first playtester outside my immediate group of friends - exciting to say the least! Every new...
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v0.79, wherein Fey become nightmarish
September 15, 2024
by
arheru
1
Greetings, Delvers! I made a little boo-boo and deleted my devlog that I was writing just now, eager to fix a bad upload, so this will be a shorter update... :/ ^^ First off, I've worked on clarifying...
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Lessons from playtesting
September 07, 2024
by
arheru
2
Since the last update, I've been playing Beneath myself and also have had the chance to guide a good friend through his first Delve. I was very happy to see him weigh the many decisions and systems he...
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Much has happened!
August 19, 2024
by
arheru
2
Delvers! It's been a long time without updates, but after recovering from illness, and with some playtesting from a friend, Beneath is now better than ever! :D I hope readability has improved, and man...
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Update - version skip to v0.75 :)
April 15, 2024
by
arheru
Hello there! Lots of fun updates in this one! I've been ill back and forth since the last published update, so it's slowed me down quite a bit. If you've had the chance to play Beneath in any way, sha...
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Minor (but meaty) update - v0.71
March 13, 2024
by
arheru
Darkness and Patrols has been made more dangerous - Openers (Sneaking, Evading and Ranged Attacks) can not be performed in these conditions by default. The Lure action and Oil is now even more importa...
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Update - Eating the undead(v0.7)
February 28, 2024
by
arheru
Hi there! This update is full of polish. - The Cannibal curse is now changed into a Bloat curse, which ties into the effeccts of eating Undead Meat - good times! - The rules for Food are clearer. - Do...
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Minor update (v0.696)
February 23, 2024
by
arheru
Clarified item breakage and item degradation...
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Minor update (v0.695)
February 20, 2024
by
arheru
- Ascend/Descend was missing from Dungeon Actions. - Loot Table on the Reference sheet now color coded correctly to reference "Tables" spread...
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Playtest release
February 19, 2024
by
arheru
#Playtest release
This marks the release of my analogue dungeon crawl Beneath - two years in the making! I've always been hacking away at systems and games, but never putting them into the public's eye. In Sweden, ther...
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