Breaking the DEX supremacy


Hello again!

I'm at home, fighting a nasty cold, and drawing inspiration from life into this little game about being Cursed... ^^

I've been playing Beneath quite a bit, and I'm dialling in the balance of how characters with different Stats play to their strengths.

DEX has been strong from the beginning, and in a game about dodging, fighting, shooting etc, that's no surprise. Playtesters have commented on how DEX-characters have been blasting through the game, and while I want the game to be beatable when playing your first run, I want that to be the result of mastering the system (or by a long series of the dice gods working their magic - both are fine!). This is why I've been lowering Life, making Poison more dangerous, and tweaking the Fate/Stress mechanics as of late.

Now, I've added Curse Tests based on WIL when Resting and running around in Darkness. This is for WIL characters to be able to progress slower and safer than their counterparts.

More changes below:

- Added “Bait” Dungeon Action - Use Food for -1 to Patrol-die.

- Renamed the Turn Track "Oil" Event to “Light” to specify what aspect of Oil was actually Checked.

- Switched Light/Patrol Events on the Turn Track. Light is now Checked every 6 turns, and Patrol every 4 Turns. Oil is more precious now after dropping the innate +5 bonus; Patrol Checks, on the other hand, need to happen more often to not be trivial. >:)

- There now is a ramping +1 to Patrol-die if no Patrol is rolled when Checking, balanced by having a Reset on an Encountered Patrol.

- Clarified how Solving and Defeating Boss Trials work.

- Removed the Phobia Curse and added the "Paranoia" Curse instead.

- Removed the exception that Stats can’t be lower than 0. Why not? ;) This will only happen very seldomly.

- Reworked the Wand Curio to be more useful.


I think that's most of what's changed these last couple of days! I wish you all the best of Delves!

Files

Beneath-v084-HenrikLysell.pdf 5.7 MB
53 days ago

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