Keeping up? ^^
Hi there!
Sleepless from a cold this night, I dreamed up probably the most important change in a while:
I removed “Degrade” from individual Item Types (except for a modified entry for Padded Armor). Instead, ALL Items have a chance of Degrading when Checking if Lost. I believe this solves one of my key issues with a system that I’m otherwise extremely happy with - making it even simpler than before. Check it out in the document! :D
- Padded Armor: Degrades on 2-3.
- Changed Dropping Food when Fleeing from Losing Food to Checking if Food is Lost.
- Renamed the Fungal “Boneless” Ability into “Spongy”.
- Decreased Damage when Sacrificing (because of new, lower Life).
- Removed Lantern (It was super boring because of a lack of its own identity - only modifying another Item)
- Moved Caltrops to Gear for easier Fleeing.
- Added Horn to Curios for Eavesdropping.
- Oath rewards and penalties have been clarified and added to a Table.
I hope you download the game, print it, and have a go at Delving!
Best regards,
Henrik Lysell
Files
Get Beneath
Beneath
Solo dungeon crawl with a small footprint - made for travel, the outdoors, and your coffee table!
Status | In development |
Category | Physical game |
Author | arheru |
Genre | Adventure |
Tags | Dice, Dungeon Crawler, Exploration, Print & Play, Procedural Generation, Roguelike, Singleplayer, Solo RPG, Tabletop |
More posts
- Infinite Patrols!48 days ago
- Fixes and a good ol' polish52 days ago
- Breaking the DEX supremacy53 days ago
- Almost there...56 days ago
- Misery IRL64 days ago
- More Misery (v0.81)Dec 02, 2024
- v0.8 - Big update and first outside playtester!Oct 26, 2024
- v0.79, wherein Fey become nightmarishSep 15, 2024
- Lessons from playtestingSep 07, 2024
Leave a comment
Log in with itch.io to leave a comment.