Keeping up? ^^


Hi there!

Sleepless from a cold this night, I dreamed up probably the most important change in a while:
   I removed “Degrade” from individual Item Types (except for a modified entry for Padded Armor). Instead, ALL Items have a chance of Degrading when Checking if Lost. I believe this solves one of my key issues with a system that I’m otherwise extremely happy with - making it even simpler than before. Check it out in the document! :D

- Padded Armor: Degrades on 2-3.

- Changed Dropping Food when Fleeing from Losing Food to Checking if Food is Lost.

- Renamed the Fungal “Boneless” Ability into “Spongy”.

- Decreased Damage when Sacrificing (because of new, lower Life).

- Removed Lantern (It was super boring because of a lack of its own identity - only modifying another Item)

- Moved Caltrops to Gear for easier Fleeing.

- Added Horn to Curios for Eavesdropping.

- Oath rewards and penalties have been clarified and added to a Table.


I hope you download the game, print it, and have a go at Delving!

Best regards,

Henrik Lysell

Files

Beneath-v0845-HenrikLysell.pdf 5.8 MB
50 days ago

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