Improvements aplenty
This is a big one, getting closer to that 1.0! The following are some of the major changes, but to be honest, so many details have been tweaked that I've lost count. ^^
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Curses seeping into your Hero when Resting is now linked to a WIL-test, with a failure possibly leading to more than one Curse at a time. Heroes with a high WIL can now afford to plod along slower than STR- and DEX-based ones.
Manipulating Tests can now be done with either Fate, Favor or Pushing.
Pushing a Test now rerolls all dice and leads to taking between 1-10 Stress, making the whole process into a fitting pushing-your-luck-scenario.
"Checking if Lost" is now called "Checking Loss", following the general naming scheme of Checks.
Degrading now happens on a 2-3 when Checking Loss for all Items.
Cloaks and Robes have been introduced, with Cloaks specializing the Hero for Sneaking, and Robes letting you Push with a lower Stress cost.
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Please take a look and leave a comment if you see some issue or just want to give some feedback!
Happy Delving!
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Beneath
Solo dungeon crawl with a small footprint - made for travel, the outdoors, and your coffee table!
Status | In development |
Category | Physical game |
Author | arheru |
Genre | Adventure |
Tags | Dice, Dungeon Crawler, Exploration, Print & Play, Procedural Generation, Roguelike, Singleplayer, Solo RPG, Tabletop |
More posts
- Infinite Patrols!58 days ago
- Keeping up? ^^60 days ago
- Fixes and a good ol' polish62 days ago
- Breaking the DEX supremacy63 days ago
- Almost there...66 days ago
- Misery IRL74 days ago
- More Misery (v0.81)Dec 02, 2024
- v0.8 - Big update and first outside playtester!Oct 26, 2024
- v0.79, wherein Fey become nightmarishSep 15, 2024
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