Improvements aplenty


This is a big one, getting closer to that 1.0! The following are some of the major changes, but to be honest, so many details have been tweaked that I've lost count. ^^

----------------
Curses seeping into your Hero when Resting is now linked to a WIL-test, with a failure possibly leading to more than one Curse at a time. Heroes with a high WIL can now afford to plod along slower than STR- and DEX-based ones.

Manipulating Tests can now be done with either Fate, Favor or Pushing.

Pushing a Test now rerolls all dice and leads to taking between 1-10 Stress, making the whole process into a fitting pushing-your-luck-scenario.

"Checking if Lost" is now called "Checking Loss", following the general naming scheme of Checks.

Degrading now happens on a 2-3 when Checking Loss for all Items.

Cloaks and Robes have been introduced, with Cloaks specializing the Hero for Sneaking, and Robes letting you Push with a lower Stress cost.
----------------

Please take a look and leave a comment if you see some issue or just want to give some feedback!
Happy Delving!

Files

Beneath-v08595-HenrikLysell.pdf 6.4 MB
2 days ago

Get Beneath

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.