Much has happened!
Delvers!
It's been a long time without updates, but after recovering from illness, and with some playtesting from a friend, Beneath is now better than ever! :D
I hope readability has improved, and many game-mechanics have been re-tooled, like Patrols being tracked using a d6 on the table, representing "heat" or alertness of the Foes on the Level. Patrols have now become more dynamic, with e.g. Ratkin (and other Foe Types) having Abilities that modify the Patrol-die, with oh-so-scary results!
I know I perhaps should keep a changelog with all changes, but trust me: There's been a lot of changes! ^^
Please try this version out, if you've read or played a game already!
All the best,
Henrik Lysell
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Beneath
Solo dungeon crawl with a small footprint - made for travel, the outdoors, and your coffee table!
Status | In development |
Category | Physical game |
Author | arheru |
Genre | Adventure |
Tags | Dice, Dungeon Crawler, Exploration, Print & Play, Procedural Generation, Roguelike, Singleplayer, Solo RPG, Tabletop |
More posts
- Infinite Patrols!49 days ago
- Keeping up? ^^51 days ago
- Fixes and a good ol' polish53 days ago
- Breaking the DEX supremacy54 days ago
- Almost there...57 days ago
- Misery IRL65 days ago
- More Misery (v0.81)Dec 02, 2024
- v0.8 - Big update and first outside playtester!Oct 26, 2024
- v0.79, wherein Fey become nightmarishSep 15, 2024
- Lessons from playtestingSep 07, 2024
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