Much has happened!


Delvers!

It's been a long time without updates, but after recovering from illness, and with some playtesting from a friend, Beneath is now better than ever! :D

I hope readability has improved, and many game-mechanics have been re-tooled, like Patrols being tracked using a d6 on the table, representing "heat" or alertness of the Foes on the Level. Patrols have now become more dynamic, with e.g. Ratkin (and other Foe Types) having Abilities that modify the Patrol-die, with oh-so-scary results!

I know I perhaps should keep a changelog with all changes, but  trust me: There's been a lot of changes! ^^

Please try this version out, if you've read or played a game already!

All the best,

Henrik Lysell

Files

Beneath-v0772-HenrikLysell.pdf 5 MB
Aug 19, 2024

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